How to play Sequence
Sequence is a 2-to-12 player card-and-board game: five chips in a row on a 10×10 grid of playing cards. Place your chips on cells matching the cards in your hand. First team to two sequences wins.
The goal
Be the first team to claim 2 sequenceson the board. A sequence is 5 of your team's chips in a connected line — horizontal, vertical, or diagonal. In 3-team games you only need 1.
The deck
104 cards (two standard 52-card decks, no jokers). Every non-jack card appears twice on the board. Jacks are never on the board — they're wild plays.
Players & teams
2 to 12 players, in counts that divide evenly into balanced teams:
2, 3, 4, 6, 8, 9, 10, 12.
- 2 teams: seats alternate around the table (A, B, A, B…).
- 3 teams: seats go every-third (A, B, C, A, B, C…).
- Max 3 teams.
Hand sizes
2 players7 cards
3 – 4 players6 cards
6 players5 cards
8 – 9 players4 cards
10 – 12 players3 cards
A turn
- Pick one card from your hand.
- Place a chip on a matching open tile on the board.
- Auto-draw a replacement card.
Turns are timed. If you don't move before the deadline, the server discards your top card and the turn advances.
Jacks
- Two-eyed jacks (♦J, ♣J) are wild. Place your chip on any open cell.
- One-eyed jacks (♠J, ♥J)remove one of an opponent's chips — but not a chip already inside a completed sequence.
- Jacks never appear on the board itself.
Corners
The four corners are printed SEQUENCE icons — free chips for every team. With a corner in your line, only 4 of your own chips are needed to complete a sequence. Multiple sequences can share a corner.
Shared chips
If your team needs two sequences to win, one chip from your first sequence may be reused as the joining chip of your second. No more than one shared chip across the pair.
Dead cards
If both board copies of a card you're holding are already covered, that card is dead. Discard it as a free action and draw a replacement, then play normally. One swap per turn.
Running out of cards
When the draw deck empties, the discard pile reshuffles back into it and play continues. Games don't end in a draw on empty decks.
Sequences are permanent
Once a chip is part of a completed sequence, it can't be removed by a one-eyed jack. The line is locked in.